basic:
laby_name_forward ();
laby_name_left ();
laby_name_right ();
laby_name_escape ();

rocks:
laby_name_take ();
laby_name_drop ();

loop:
while (laby_name_look () == Tile.laby_name_Void) {
  ...
}

function:
void f() {
  ...
}

conditional:
if (laby_name_look () == Tile.laby_name_Web) {
  ...
}
else {
  ...
}
