# This is basically the overall name of the project in Visual Studio this is the name of the Solution File


# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.  



# You shouldn't have to modify anything below this line 
########################################################



INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL  
)

LINK_LIBRARIES(
 OpenGLSupport   BulletDynamics  BulletCollision LinearMath    ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)

IF (WIN32)
	ADD_EXECUTABLE(AppUserCollisionAlgorithm
		UserCollisionAlgorithm.cpp
		${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
	)
ELSE()
	ADD_EXECUTABLE(AppUserCollisionAlgorithm
		UserCollisionAlgorithm.cpp
	)
ENDIF()


IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
			SET_TARGET_PROPERTIES(AppUserCollisionAlgorithm PROPERTIES  DEBUG_POSTFIX "_Debug")
			SET_TARGET_PROPERTIES(AppUserCollisionAlgorithm PROPERTIES  MINSIZEREL_POSTFIX "_MinsizeRel")
			SET_TARGET_PROPERTIES(AppUserCollisionAlgorithm PROPERTIES  RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)