#!/usr/bin/python
import sys
import os

Import('env')

defs = ''
cflags = []

if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
    defs += ' WIN32 NDEBUG _WINDOWS'
    #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
    cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6', '/O3', '/EHcs']
elif env['OURPLATFORM'] in ('win32-mingw', 'linuxcross', 'win64-mingw'):
    defs += ' NDEBUG'
    cflags += ['-O2']
elif env['OURPLATFORM'] in ('linux', 'freebsd4', 'freebsd5'):
    defs += ' NDEBUG'
    cflags += ['-O2']
elif sys.platform=='darwin':
    defs += ' NDEBUG'
    cflags += ['-O3','-fPIC']

bullet2_src = env.Glob("LinearMath/*.cpp")
bullet2_src += env.Glob("BulletCollision/BroadphaseCollision/*.cpp")
bullet2_src += env.Glob("BulletCollision/CollisionDispatch/*.cpp")
bullet2_src += env.Glob("BulletCollision/Gimpact/*.cpp")
bullet2_src += env.Glob("BulletCollision/CollisionShapes/*.cpp")
bullet2_src += env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
bullet2_src += env.Glob("BulletDynamics/Vehicle/*.cpp")
bullet2_src += env.Glob("BulletDynamics/ConstraintSolver/*.cpp")
bullet2_src += env.Glob("BulletDynamics/Dynamics/*.cpp")
bullet2_src += env.Glob("BulletDynamics/Character/*.cpp")
bullet2_src += env.Glob("BulletDynamics/Featherstone/*.cpp")
bullet2_src += env.Glob("BulletDynamics/MLCPSolvers/*.cpp")
bullet2_src += env.Glob("BulletSoftBody/*.cpp")

incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'

env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags )
