# 3D application
# bbas/bmsh3d/vis/CMakeLists.txt

INCLUDE( ${VXL_CMAKE_DIR}/UseBGUI3D.cmake )

INCLUDE_DIRECTORIES( ${BRL_INCLUDE_DIR} )

IF (HAS_BGUI3D)

SET(bmsh3d_vis_sources
    bmsh3d_vis_utils.cxx        bmsh3d_vis_utils.h
    bmsh3d_vis_backpt.cxx       bmsh3d_vis_backpt.h
    bmsh3d_vis_vertex.cxx       bmsh3d_vis_vertex.h
    bmsh3d_vis_edge.cxx         bmsh3d_vis_edge.h
    bmsh3d_vis_face.cxx         bmsh3d_vis_face.h
    bmsh3d_vis_mesh.cxx         bmsh3d_vis_mesh.h
   )

ADD_LIBRARY(bmsh3d_vis ${bmsh3d_vis_sources})
TARGET_LINK_LIBRARIES( bmsh3d_vis bmsh3d bmsh3d_algo bmsh3d_pro vnl vgl vul )

SUBDIRS( tests )

ENDIF (HAS_BGUI3D)
